How Intensity News works

A short, plain-English guide to news, polls, predictions, bounties, cred, costs, and the words used on this site.

Cred is the unit of credibility

Everything you do on this site costs or earns cred. It is not money. There is no way to cash it out. It only means something inside the site.

  • New accounts start with 0 cred. During the early launch period, admins seed accounts so people have something to play with.
  • You earn cred when readers upvote your work, when your prediction stake wins, or when you complete a bounty.
  • You can post up to 1 thing per day across news, polls, predictions, and bounties combined.
  • Upvoting is not free. The longer you click and hold, the more cred you spend, and that whole amount goes to the author.

News

A single feed of links and short text posts. Anyone can submit. Submissions cost a small amount of cred.

  • Upvote with click-and-hold. Tap for the smallest contribution, hold for more. The cred you spend go straight to the author after a short delay.
  • No downvoting. If you disagree, comment. If you think a post breaks the rules, flag it.
  • Comments form a tree. Reply to anyone. Threads close after 14 days.
  • Edit window: two hours to fix typos. After that, the post is locked.

Polls

Two to ten options, one vote per person per poll. Useful for sampling opinion. Polls cost a small amount of cred to create.

To create a poll you need 20 in lifetime-earned cred. That is to keep brand-new accounts from spamming the surface.

Predictions

The full game.

Writing one

You write what you think will happen, set a deadline, and put down a deposit of 0 cred. The deposit comes back if your final ruling is upheld and is forfeited if it is overturned.

Staking

Anyone can put cred on Agree or Disagree. Click and hold the left mouse button for Agree (green), the right mouse button for Disagree (red). The longer you hold, the bigger your stake.

Resolution

After the deadline you pick the winning side and post the evidence. There is then a 48-hour window where players can challenge your ruling.

If nobody challenges, the pot pays out: the losing pool is split pro-rata among the winners, minus a 1% house cut and a 2% creator cut.

Disputes

If a challenge is upheld by an admin, your call is overturned, your deposit is forfeited, and your trust score drops. Trust is the share of your past rulings that survived review. Lower trust means your future predictions can attract less stake.

Bounties

You put cred on a question. Anyone can claim it, find the answer, and submit evidence. The bounty author reviews and either pays the claimant or rejects with a reason.

Other players can chip in to a bounty pool. The reviewer pays the full pool to whoever they accept.

Comments

Threaded replies on news posts and prediction pages. Same upvote-pays-author rules as news. Closure after 14 days unless an admin extends.

Be specific, attack the argument, not the person. Repeated personal attacks earn a moderation note and eventually a ban.

Reputation gates

A few actions are gated by lifetime-earned cred (a counter that only goes up, not the same as your spendable balance):

  • Flag a story or comment – needs 31 lifetime earned.
  • Vouch a killed story back to life – needs 31 lifetime earned.
  • Create a poll – needs 20 lifetime earned.

Moderation

  • Admins and moderators can kill stories, lock comments, ban accounts, and overturn predictions.
  • Every moderation action is logged in the audit log.
  • If a post you made gets killed, you will see why on your account.
  • If your account gets banned, that's the end of it. There is no email recovery.

Costs and earning

Every way cred move on this site. The numbers below are pulled live from current settings, so this section stays accurate as we tune things.

Ways to earn

HowAmountWhen
Admin seed (early launch only) Variable Granted by an admin during launch so people have something to play with
Someone upvotes your story or comment 0.02 – 10 per vote Lands in your balance after a 24-hour delay
Win a prediction stake Stake back + share of losing pool After resolution + 48-hour challenge window
Own a prediction someone else stakes on (creator cut) 2% of the losing pool At resolution
Claim and complete a bounty The full bounty pool When the bounty's author accepts your evidence

Ways to spend

A few of the costs below are currently 0 cred. That is intentional, not a placeholder. Some of these may stay free permanently. If a cost changes, this page reflects the change automatically.

WhatCostNotes
Upvote a story or comment 0.02 – 10 Click-and-hold; full 10-second hold = max
Submit a news post Free Anyone can submit. Daily limit is the only gate.
Create a poll 0 Needs 20 lifetime earned to unlock
Create a prediction 0 deposit Returned if your final ruling is upheld; forfeited if overturned
Stake on a prediction Whatever you put down Click-and-hold left mouse = Agree, right mouse = Disagree
Create a bounty Whatever you fund the pool with Returned only if you cancel before anyone claims

House and creator cuts

When a prediction resolves, the losing pool is split:

  • 1% goes to the house account. It funds moderation, hosting, and seeding bounties.
  • 2% goes to whoever wrote the prediction.
  • The rest is paid pro-rata to the winning stakers.

Help keep the site alive, get cred back

intensitynews is born in Scotland and run independently. There is no parent company, no advertisers, no investors. We do not sell anything about our users to anyone, and we never will.

The servers, the moderation, and the development cost real money. We would rather take that money from people who use the site than from anyone whose interests would not match yours.

If you want to support intensitynews, you will soon be able to send some cryptocurrency our way. In return, we put cred in your account. You are not buying cred, and cred has no cash value, no withdrawal, no resale. You are helping us stay online, and we are thanking you with credibility on the site.

This is not live yet. Until it is, the only ways to get cred is to earn them by playing the site (upvotes from readers, winning prediction stakes, claiming bounties) or to be seeded by an admin during the early launch period.

Glossary

Every word with a special meaning on this site, in plain English. Skim the headings, find the term you don't recognise, read the one-line definition. A "Like" line gives you a comparison to something familiar.

Money and reputation

Cred

Short for credibilities. The unit of credibility on this site. Earned by doing things people respect, spent on upvoting, posting, and staking. Not money. No cash out.

Balance

The cred you currently hold and can spend.

Lifetime earned

A separate counter that only goes up. Tracks every cred you have ever earned across every action. Used for reputation gates — some actions need a minimum lifetime-earned figure before you can do them.

Trust

The share of your past prediction rulings that survived review. Higher = your future predictions can attract bigger stakes.

News

Story

A single news post. Either a link to somewhere else with a short title, or a short text post.

Upvote

Spending cred to push a story higher up the feed. The cred you spend go to the story's author. The longer you hold the upvote, the more you spend and the more you send.

Flag

Telling a moderator that a post breaks a rule. Flags do not auto-hide anything — they are a queue for moderators.

Vouch

Asking moderators to bring a killed story back. Costs reputation if you vouch carelessly for things that should have stayed dead.

Kill

A moderator removing a story from the public feed. The story still exists for its author and for moderators — it is just hidden.

Dead

A story that has been killed.

Penalty

A multiplier that lowers a story's ranking score. Applied automatically by domain or keyword rules, or manually by a moderator. A penalised post still appears, just lower down.

Polls

Poll

A multiple-choice question with two to ten options. One vote per person per poll. Costs a small amount of cred to create.

Option

One of the choices on a poll.

Predictions

Prediction

A claim about a future event with a deadline. "X will happen by date Y." Other players stake on whether X will or won't happen.

Agree / Disagree

The two sides you can stake on. Agree (green) means you think the predicted event will happen. Disagree (red) means you think it won't.

Stake

The cred you put on one side of a prediction. Click and hold the left mouse button for Agree, the right button for Disagree. The longer you hold, the bigger the stake.

Pot

All cred staked on a prediction added together.

Deposit

The cred the prediction's author puts down when creating it. Returned if the author's final ruling is upheld. Forfeited if it is overturned.

Resolution

The author choosing the winning side after the deadline. Comes with a piece of evidence other players can check.

Challenge window

A short period after a resolution where any player can dispute the ruling. If the dispute is upheld by an admin, the resolution is overturned.

Payout

The cred you receive if your stake won. Includes your original stake plus your share of the losing pool, minus the house and creator cuts.

House cut

A small percentage of every losing pool that goes to the site's house account. Funds moderation, hosting, and bounties.

Creator cut

A small percentage of every losing pool that goes to whoever wrote the prediction.

Bounties

Bounty

A cred reward attached to a question. Anyone can claim, hunt for the answer, and submit evidence.

Contribution

Cred added to a bounty's pool by anyone who wants the question answered.

Submission

A claimant's evidence and answer. The bounty's author reviews and either accepts (paying the full pool) or rejects with a reason.

Account state

Watchlist

Predictions you are tracking. You get a notification when their state changes.

Streak

How many predictions in a row you have won. Resets to zero on your first loss.

Notifications

Alerts about things relevant to you — new stakes on your prediction, payouts, comment replies, friend requests, moderator actions.

Recent changes

Notable changes to the site, newest first. The list will start filling up around launch.

Live values on this page are pulled from current site settings. Last updated 2026-04-27.